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Out go the coherent, open-world settings of the third game, with their bustling public areas and residential zones. I’d actually forgotten how much The Sims 4 felt like a step backwards from The Sims 3 in terms of its neighbourhoods.
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THE SIMS 4 REVIEW PC
With practice and a few adjustments to the view, you will get better, but some of the biggest, most creative pleasures of The Sims 4 on PC aren’t quite as creative or pleasurable here.
THE SIMS 4 REVIEW HOW TO
Too often you’re fighting the camera, struggling to remember how to access functions, wondering where the pointer has disappeared to and trying to do things with a level of precision that the controls can’t quite deliver. However, navigating these with a controller, not the conventional mouse and keyboard, can be tough. The Sims 4 has the best home-building, furnishing and decorating tools of the series, not to mention great character creation and customisation tools. Sadly, where you feel this most is in one of the best bits of the PC original: Build Mode. Maxis has done its best with different control modes, context-sensitive controller maps and useful shortcuts, but The Sims 4 still feels awkward. Selecting Sims or objects in a hurry, picking dialogue choices or choosing from menus feels clumsy, like you’re trying to handle a complex task with the wrong tools in hand. Moving the pointer around with the left analogue stick, while controlling the camera with the right, doesn’t really become a familiar action even many hours in. On the PC, The Sims 4 wasn’t exactly short of menus, modes, selectable objects, icons and buttons to navigate, and – much to its credit – Maxis hasn’t dumbed things down for the console release. Inevitably, the biggest challenge is the controls. It’s a game that’s one-part frustration to every two parts fun.
THE SIMS 4 REVIEW PS3
If you previously played The Sims 3 on PS3 or Xbox 360, you can expect to have the same love/hate relationship with The Sims 4 that your PC-gaming compatriots had before you. The result is a game that still has much of the magic of the PC original, but with its failings magnified and a few new ones thrown in. The new console versions of The Sims 4 don’t quite drag us back to square one – the toddlers and swimming pools remain – but it comes pretty close. Content that was missing from the first release – including a toddler stage of childhood, swimming pools and swimming costumes – has been introduced through free updates.įour paid expansions and a range of downloadable add-ons have made a game that originally felt sparse seem much richer and more interesting, albeit for a sizable investment on top of what was already an expensive game. It’s taken over three years for The Sims 4 to make the move from PC to console, and in those three years a lot has happened to the PC game.
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Turn to page 2 for our original PC review from 2014